Player’s Emotions

This topic will probably be one of the more ambitious topics for a number of reasons. First of all emotions are not just feeling excited about playing that new game you bought today or feeling sad because your favorite character in game of thrones just got killed. It’s very closely related to longer lasting moods as well. Secondly, psychologists aren’t completely sure on how to explain human emotions. Like many topics in psychology there are a number of different theories that explain what happens when we experience an emotion. Many of these theories are well supported by scientific studies. I won’t be going into these theories because I don’t think they are relevant to this article. Here is a link to crash course psychology just in case you’d like to know about emotions in general.  Continue reading Player’s Emotions

Why am I writing?

Who am I?
I’ve studied architecture and design for 4 years at the NHTV Breda in the Netherlands. During the first 2 years I did a bit of everything: art, design, programing and management. It was awesome because it allowed me to create my own games from scratch. It also helped me to communicate and understand both programmers and artist. During those years I grew to like design more and more so for my final 2 years I decided to focus on game design only. I did an internship as a game designer at Triumph studios. Here I worked on DLC for Age of Wonders 3, a pretty hardcore game. It was a cool and complex project and I liked it a lot.  Continue reading Why am I writing?

Reactance theory

You can make anything more desirable by forbidding it. That something can be anything: an item, an action, an idea. This is known as the reactance theory. Reactance is the feeling you get when someone limits your freedom or options. Reactance is what happens when you’re not allowed to do something or when you are told you have to do something.  Continue reading Reactance theory