You can play the game here: Daisy’s Plumber Puzzle
Daisy’s plumber puzzle was a project I worked on for Tingly Games. I was responsible for the design of the game from the beginning of the project to the end.
About: Tingly games already made a puzzle game like Daisy’s plumber puzzle before I joined but that game was never finished. In the original version players needed to fist layout the pipes and then click on the tap to let the water flow. I wanted the players so see a direct connection between the water, the solution and the time running out. I proposed to let the water flow automatically so the players immediately see the result of their actions. The color of the water was purposely made the same as the visual timer to create a link between the time running out and the water.
My contribution: I designed new features and mechanics and decided to remove some old mechanics that were frustrating to play with. I also made the level progression my priority, the player is introduced to more time pressure, bigger levels and more complex puzzles over time. The game was very popular once it was released. Originally I designed 36 levels but more levels were added soon after release.
My responsibilities: Core Gameplay design; All additional features; Level progression and design; QA