Making decisions – Dual-process theory

Hello again, sorry for not releasing an article last week. I was on a last minute trip to Sweden to check out Uppsala, the city I will study next year. So without  further ado, let’s start this article about making decisions. Making decisions is essential to any game, no matter the genre or target audience. To play a game is to make decisions. While there are many different theories that approach decision making from different angles, today I will focus on dual-process thinking proposed by Kahneman (2014). Continue reading Making decisions – Dual-process theory

Intrinsic and extrinsic motivation 

As you might have guessed, intrinsic and extrinsic motivation is all about motivation. It tries to classify our reasons for being motivated to do something and explains why we are motivated. Much research has been done into motivation and quite some theories have been proposed to explain motivation, extrinsic and intrinsic motivation is just one of those. Continue reading Intrinsic and extrinsic motivation 

The striking difference between liking and wanting

There are two different kinds of pleasures we experience every day, we have anticipatory pleasure or ‘wanting’ and consummatory pleasure or ‘liking’. While ‘wanting’ is pleasure for looking forward to future events, ‘liking’ is pleasure for things in the moment.   Continue reading The striking difference between liking and wanting

Player’s Emotions

This topic will probably be one of the more ambitious topics for a number of reasons. First of all emotions are not just feeling excited about playing that new game you bought today or feeling sad because your favorite character in game of thrones just got killed. It’s very closely related to longer lasting moods as well. Secondly, psychologists aren’t completely sure on how to explain human emotions. Like many topics in psychology there are a number of different theories that explain what happens when we experience an emotion. Many of these theories are well supported by scientific studies. I won’t be going into these theories because I don’t think they are relevant to this article. Here is a link to crash course psychology just in case you’d like to know about emotions in general.  Continue reading Player’s Emotions

Why am I writing?

Who am I?
I’ve studied architecture and design for 4 years at the NHTV Breda in the Netherlands. During the first 2 years I did a bit of everything: art, design, programing and management. It was awesome because it allowed me to create my own games from scratch. It also helped me to communicate and understand both programmers and artist. During those years I grew to like design more and more so for my final 2 years I decided to focus on game design only. I did an internship as a game designer at Triumph studios. Here I worked on DLC for Age of Wonders 3, a pretty hardcore game. It was a cool and complex project and I liked it a lot.  Continue reading Why am I writing?

Reactance theory

You can make anything more desirable by forbidding it. That something can be anything: an item, an action, an idea. This is known as the reactance theory. Reactance is the feeling you get when someone limits your freedom or options. Reactance is what happens when you’re not allowed to do something or when you are told you have to do something.  Continue reading Reactance theory

Emma’s Dress-up Party

Check out the game here: Emma’s dress-up party
The game was made by a team of three. We had an artist: Nicole Smith, a programmer: Peter Hastings and me as a designer.

Emma’s dress-up party is a dress-up game with rewarded video games. Many dress-up games have a high virality but very poor retention. My intention with the design was to see if we could improve retention. As a result I designed a system with locked items (and colors), daily challenges and rewarded video ads.  Continue reading Emma’s Dress-up Party